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The children in Year 4 at Thrunscoe Junior School have been using a
program called Terrapin Logo as part of their ICT work on control. There
are specific cross-curricular links that have been made with other areas
of the curriculum such as angle work in numeracy and artwork. As part
of the project the children have also been encouraged to develop their
problem solving skills and it is felt that the Logo program is suitable
for this purpose as it allows the children to investigate and correct
their own mistakes independently.
Logo was devised in the 1960's by Seymour Papert and was specifically
designed for use by learners, including children. An important concept
guiding its creation was the principle of 'low floor, high ceiling'
i.e. easy to use for beginners but it has no limits - within Logo is
the ability to manipulate, control or respond to all areas of computer
technology. Most programs using Logo feature an on-screen robot or 'turtle'.
The children type in instructions to make the turtle move. Papert felt
the turtle was an 'object to think with' and was a powerful way to be
introduced to the idea of programming. Logo teaches problem solving,
logical thinking and constructive methods and allows the user to interactively
create and manipulate mathematical processes. (Papert, 1999)
The children have been highly motivated by this work and are at present
writing procedures (list of instructions) for their turtles to draw
pictures in the style of Kandinsky. Have a look and see what they have
produced up to now!
Click on the picture's below to see
the actual size
Click on the picture's below to view
Kandinsky pictures
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