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The Interactive Lighthouse
Last updated: 3/6/08

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Many resources in this section can be used effectively with a Interactive White Board

General
  1. Match the Picture - Click on the squares to see if you can match the picture pairs. Watch out for the timer. How long will it take you?
  2. Memorize the Picture - Look at the picture. Can you find where the parts of the picture go?
  3. Make Squares - Join the dots to make squares before the computer can.
  4. Noughts and Crosses - Can you beat the computer at noughts and crosses?
  5. The Towers of Hanoi - See if you can solve this puzzle. There are 3 posts. You have to move the discs on one post to another but you cannot put a larger disc on top of a smaller one. Try it! Or watch the computer do it.
General Interactive Resources from Other Sites
  1. Learn Anytime is an evolving catalogue of interactive educational web links www.learnanytime.co.uk
  2. http://www.mape.org.uk/kids All sorts of interactive activities for Literacy, Numeracy, Geography and History
  3. There are many excellent interactive activities in the
    online section of Primary Resources
    Literacy, Numeracy, Science, Early Years and more
  4. http://www.mathszone.co.uk Numeracy interactive material
  5. http://www.primarygames.co.uk - Some interesting educational games
    Sites 3 - 6 below are from the same author as Primary Games and mostly contain Numeracy material (free material is below the advert for their CD-ROM):
  6. http://www.teachingtables.co.uk
  7. http://www.teachingtime.co.uk
  8. http://www.primaryworksheets.co.uk
  9. http://www.interactive-resources.co.uk
Words
  1. See how fast you can type. The computer will time you and tell you if you made any mistakes.
    The following use the Literacy Spelling Bank Words for each year group for term 1:
    How fast can you type? - for Year 3

    How fast can you type? - for Year 4


    How fast can you type? - for Year 5

    How fast can you type? - for Year 6

    How fast can you type?
    - the original
  2. Describe the Picture - these allow you to type adjectives in the surrounding boxes
  3. Write a Message in Code - write a message in code, give someone the key and they can decode your message.
  4. Translate - Translate words, sentences or even web pages from English to French, German, Italian, Portuguese, Spanish, Norwegian or from these languages to English.
  5. Buzzword! - Provide a 'buzzword' and see what kind of complicated sentence the computer produces. Will you understand it? Will anyone understand it!
  6. Interactive book "The Vampire Slayer" by Year 6 pupils from Wybers Wood Junior
Numbers
  1. Roll the Dice - add, subtract, predict , enjoy!
  2. Calculator - need a calculator - here's one!
  3. Stop Watch - a stop watch that is accurate up to a hundredth of a second.
  4. Write the Number - Write a numeral in the box and it will appear as a written number in the text box below.
  5. Guess a Number between 0 and 49 - Try to work out the number the computer has chosen by clicking on the number buttons.
  6. Guess the Number - Put in the lowest and highest number possible and see if you can guess the number the computer has chosen.
  7. Base number converter - converts any standard number (base 10) to any other base.
  8. Temperature Converter - converts Fahrenheit to Centigrade or Centigrade to Fahrenheit
  9. Time around the World - Find out what time it is around the world also what is the current world population.
Numeracy

A Guide to the ITPs (PDF)

The following interactive teaching tools produced by the National Numeracy Strategy for use within the DML.
Though contained on the discs which are accompanying the unit plans, we feel their use extends far wider than within a particular year group or term.
They can be run from The Lighthouse just by clicking on the link or you can download them onto your computer by right clicking (control click on a mac) and selecting 'Save Target As...' - you will then be given the option to save it onto your computer.

These ITPs can also be accessed from the Standards site here

  1. Area
  2. Area version 2
  3. Calculating angles
  4. Carroll diagram
  5. Coordinates
  6. Counting on and back
  7. Data handling
  8. Data handling version 2
  9. Decimal number line
  10. Differences
  11. Division grid
  12. Fixing points
  13. Fractions
  14. Grouping
  15. Isometric grid
  16. Line Graph
  17. Measuring cylinder
  18. Measuring scales
  19. Multiplication Facts
  20. Multiplication Grid
  21. Number Facts
  22. Number dials
  23. Number grid
  24. Number grid version 2
  25. Number line
  26. Number line version 2
  27. Ordering Numbers
  28. Place Value
  29. Polygon
  30. Ruler
  31. Sorting 2D shapes
  32. Symmetry
  33. Tell the time
  34. Thermometer
  35. Venn Diagram
  36. 20 Cards

The following are exe files and may not run on your network without being installed. Click on Open to run it from here or Save to save the program to your computer. They may take a while to load the first time you use them. Click on Quit to get back to this page.

  1. Bead sticks
  2. Function blocks
  3. Function Machine
    Help on how to use
  4. Handy Graph - draws block graphs.
    Help on how to use
  5. Moving digits
  6. Multiplication array
  7. Multiplication board
  8. Multiplication tables
  9. Number spinners
  10. Ratio and proportion
  11. Remainders after division
  12. What's my Angle - to practise skills of estimating and measuring angles.
    Help on how to use
These are Flash Files
After viewing these to get back to this page use the 'Back' button (top left). The Quit button does not work on the Internet.
Please note you need the latest version of Flash to read these
.

- this only takes a very short time. Click on the logo to open a new window. To get back to this page close the window.

The following are java script - they should work on your computer. They may take a while to load the first time you use them. Use the back button to get back to this page.

  1. Counter - Counting machine
    Help on how to use
  2. Minimax - helps you to understand the effects of large and small digits on the operations addition, subtraction, multiplication and division.
    Help on how to use
  3. Monty - exploration of various 10 x 10 number grids.
    Help on how to use
  4. Play Train - click the mouse on the appropriate number. This number appears on the carriage door and passengers appear in the carriage windows.
    Help on how to use
  5. Take part - show shapes being divided into halves, thirds or quarters.
    Help on how to use
  6. Toy Shop - a game for two players (or groups of players). Players take turns to select a coin to pay towards the cost of the displayed toy. The winner is the player who lays down the coin to make up the exact cost of the toy.
    Help on how to use

Links on this page:
General
General Resources from other sites
Words
Numbers
Numeracy
The numbers are for easy reference

 

 

 

 

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Nicky Worrell tel. 01472 323274
nicola.worrell@nelincs.gov.uk